Esteville. An example of an educational game as a tool supporting the learning process of medical communication
pdf (Język Polski)

Keywords

medical communication
educational games

How to Cite

ŚLEBODA, S.; ORONOWICZ-JAŚKOWIAK, W. Esteville. An example of an educational game as a tool supporting the learning process of medical communication. Pedagogical Contexts, [S. l.], v. 2, n. 19, p. 139–153, 2022. DOI: 10.19265/kp.2022.2.19.365. Disponível em: https://kontekstypedagogiczne.pl/kp/article/view/365. Acesso em: 3 jul. 2024.

Abstract

Nowadays, video games are said to be an inherent part of many people’s everyday lives. They are frequently used for entertainment purposes. However, to say that this is their sole purpose would be far from the truth. There exists a special kind of video games, whose creator had in mind another goal aside from providing simple entertainment. These educational video games, as they are called, are created with an aim to improve users’ skills in a given field and to enable them to gain new knowledge by involving some learning process. The publication presents results of a study conducted with the use of one of such games ‒ Esteville. It shares its core structure with currently popular RPG games. Players control a virtual character, whose task is exploring game’s open world and searching for NPCs in need of the aid, then conducting medical interview with them. The current version of the game is best used for students of medicine, as well as students of other fields, providing the possibility of a future professional career rich in interpersonal interactions on a professional-patient basis. Ultimately, it is to be a tool that significantly increases the effectiveness of learning in the modern educational process.

https://doi.org/10.19265/kp.2022.2.19.365
pdf (Język Polski)

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